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ReferenceAssign well-scoped projects.

Project ideas

Sixteen assignable project ideas, rated by scope and tagged with the concepts they exercise. They extend the eight student-facing archetypes, which bound structure while leaving topics open; the strongest assignments name an archetype and let students choose the subject.

Scope ratings: S finishable in about a week alongside other work; M a two-to-three week unit project; L a full final project with milestones.

The list

Idea Scope Exercises Notes
Personality quiz ("Which pet are you?") S forms, branching, score tallying The gentlest complete app; results page varies by tallied answers.
Flashcard drill S lists of dataclasses, state, conditionals Card list drives one route; wrong answers can requeue.
Unit converter suite S forms, type conversion, helper functions Several converters behind one menu; annotations do real work.
Daily journal S TextArea, lists, empty states Add-and-display with timestamps via the date inputs.
Trivia quiz with timer M quiz archetype plus Timer The timer forces the persistent-component conversation.
Habit or workout tracker M nested dataclasses, tables, milestone checks Rich state design; totals and streaks reward helper functions.
Restaurant or bake-sale ordering M store archetype, validation, running totals Cart logic; the honest no-real-payments talk comes free.
Branching story with inventory M dynamic pages, Argument, state flags The classic; inventory flags gate story branches.
Photo booth M Camera, Picture transforms, Download Permission handling is part of the grade.
Study-spot (or anything) map M Map, markers, click routes Needs network for tiles; data can be a curated list.
Pet simulator with mood chart M state, MatPlotLibPlot, Clock ticks The chart redraw-from-state pattern, visibly.
Soundboard or tiny instrument M Tone, Melody, effects High delight per line of code; scope-safe.
Text adventure with saved progress L branching story at full size Needs a route map before code; enforce the sketch step.
Classroom review game L quiz plus timers plus scoreboard styling A team mode must fake multiplayer honestly (pass-the-laptop).
Personal collection manager L tracker archetype at full size, files Import/export via upload and download stretches the file types.
Choose-your-own study guide L dynamic pages, DefinitionList, Details Students teach their own course topic; doubles as review.

Anti-patterns to redirect

These arrive every term, sound reasonable, and collide with the architecture:

  • Real accounts or login-protected content. Everything ships to the browser; a login can gate the flow but protects nothing. Redirect to a login simulation, clearly labeled, which is genuinely good UX practice.
  • Anything multiplayer or shared (chat, leaderboards, collaborative lists). Visitors never share state. Redirect to pass-the-device turn-taking, which preserves the game design work.
  • Data that must survive reload (a diary that keeps entries forever). State is per-tab memory. Redirect to download-your-data as a feature, or reframe the app around a session.
  • Big datasets or live feeds. CORS and page size both bite. Redirect to a curated slice bundled with the app.
  • "An app store's worth of features." The milestone structure is the cure; require the walking skeleton demo early.

Making any idea gradeable

Whatever the idea, the same rubric skeleton fits: a working deployed app (the deploy guide makes this fair to require), one test per feature, a state design that matches the data, and an honest interface (labels, empty states, no fake security).